Coming Soon.
OVERVIEW
Ascent – tests the competitor’s ability to efficiently and safely use their selected and approved ascent system. The event assesses the competitor’s efficiency in attaching the ascent system to the ascent line(s), ascending to the bell, and transferring into a descent system. The actual descent is not part of the event. Points are earned for speed as well as for meeting predetermined safety objectives. Ascent Event Video
Throwline – tests the competitor’s ability to accurately place a throwline and/or climbing line in a tree. Competitors toss a throwline or climbing line through two of eight targets set in trees. Targets vary in difficulty and number of points earned. Each competitor is allowed unlimited throws within 6 minutes. Highest cumulative points total wins.
Aerial Rescue – tests the competitor’s ability to ascend and safely lower a 160-pound injured climber. The event assesses the competitor’s efficiency in assessing the injury/casualty and the risk performing an aerial rescue. All relevant techniques are allowed that ensure the rescue process does not exacerbate the pre-decided injury or endanger the rescuer. Points are allocated for performance throughout the event with highest points total winning the event. Aerial Rescue Video.
Work Climb – tests the competitor’s ability to move about the tree using an approved climbing system. Each competitor starts from a staging area in the tree and is required to visit five workstations in the tree, performing a specified task at each station. Competitors earn objective points for successfully completing the task at each station. At certain stations, a competitor can earn points for completing the additional tasks. Competitors can also lose points for failing to properly complete certain tasks. Competitors earn subjective points based on safety, control, style, poise, and creativity at the discretion of the judges. Finally, a competitor can be penalized for unsafe or uncontrolled acts at the discretion of the Event Head Judge that could result in disqualification. The time limit for this event is 5 minutes. Work Climb Video.
Speed Climb – tests the competitor’s ability to climb a predetermined route from the ground 50 feet up a tree with a belayed climbing system for safety. The event is timed, and the competitor who reaches and rings the bell in the least amount of time wins.
Masters’ Challenge – The competitors with the highest combined score from the preliminary events advance to the Masters’ Challenge. The Masters’ Challenge is designed to judge the competitors’ overall productivity and skill. Competitors are judged and scored on their knowledge and ability to demonstrate mastery of different climbing techniques, use of equipment, poise in the tree, and safe working practice.
